animated_postfx
- Accepts:
text,text_block,entries,ratio,number_series,point_series,bars,image,calendar,heatmap,badge,timeline - Animates: yes
Options
Section titled “Options”| Option | Type | Required | Default | Description |
|---|---|---|---|---|
inner | renderer name (e.g. "text_ascii") | no | shape default renderer | Renderer whose output the effect is applied over. Falls back to the shape's natural default when omitted. |
effect | "fade_in" | "fade_out" | "dissolve" | "coalesce" | "sweep_in" | "sweep_in_right" | "sweep_in_down" | "sweep_in_up" | "slide_in" | "slide_in_right" | "slide_in_down" | "slide_in_up" | "hsl_shift" | "stagger_reveal" | "stagger_reveal_radial" | "matrix_rain" | "particle_burst" | "bounce_in" | "elastic_in" | "checkerboard_in" | "neon_flash" | "glitch_in" | no | "fade_in" | tachyonfx effect applied to the inner render. sweep_in* / slide_in* use a directional reveal (default = left→right; _right/_down/_up suffixes invert the direction). stagger_reveal reveals cells along a diagonal (top-left → bottom-right); stagger_reveal_radial reveals outward from the centre. matrix_rain rains random glyphs that dissolve into the underlying render; particle_burst scatters radial particles that resolve into the figlet. bounce_in / elastic_in use bounce/spring timing curves for a playful arrival; checkerboard_in reveals tiles in a checker pattern; neon_flash pulses through a bright hue before settling. glitch_in scrambles a fraction of cells then settles into the clean render — a broken-signal / decode vibe. Unknown names fall back to fade_in rather than failing the widget. |
duration_ms | milliseconds (u64) | no | 800 | Effect duration. Kept short so the motion completes well inside the 2s ANIMATION_WINDOW and the final frame sits static. |
Theme tokens
Section titled “Theme tokens”This renderer does not read any [theme] tokens.